Heen WinsleyBryan Andrewski
CHARACTER BIO
Heen Winsley is a 24 year old, Medium sized, Male Human, with green eyes and brown hair. He stands 5' 10" tall and weighs 168 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
5Wizard 5

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
11,00715,0003,993


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
9
-1


DEX
16
+3


CON
14
+2


INT
18
+4


WIS
10
+0


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
275d4
SPEED
MOVE
20
AC
ARMOR
161313=10+0+0+3+0+0+3

-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5=1+2+0+2+ + 
REFLEX
DEX
+6=1+3+0+2+ 
WILL
WIS
+4=4+0+0+0+ 
BASE ATTACK
+2
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+1=2+-1
+0
+0
+
MELEE
ATTACK BONUS
+1=2+-1
+0
+0
+
RANGED
ATTACK BONUS
+5=2
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Quarterstaff (M/B)

1

1d6-1

x2

4



I

Dagger, Masterwork (M/P)

2

1d4-1

19-20/x2

1



I2

Crossbow, light (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

5

3

1

-1

-3

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-5

-7

-9

-11

-13



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 8/4

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =
+4
w
Balance (Dex)*0 =
+33
w
Bluff (Cha)0 =
+0
w
Climb (Str)*-3 =113
w
Concentration (Con)10 =8+2
w
Control Shape (Wis)0 =
+0

Decipher Script (Int)12 =8+4
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*0 =
+33
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)0 =
+0
w
Hide (Dex)*0 =
+33
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*-10 =
19

Knowledge–Arcana (Int)12 =8+4

Knowledge–History (Int)12 =8+4

Knowledge–Religion (Int)11 =7+4

Knowledge–Undead (Int)5 =1+4
w
Listen (Wis)0 =
+0
w
Literacy ()0 =
+0
w
Move Silently (Dex)*0 =
+33
w
Ride (Dex)3 =
+3
w
Search (Int)4 =
+4
w
Sense Motive (Wis)0 =
+0

Spellcraft (Int)14 =8+4+2
w
Spot (Wis)0 =
+0
w
Survival (Wis)0 =
+0
w
Swim (Str)*-4 =
13
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g126Potion of Cure Light Wounds (CL1)50 g1
yBelt, Leather2 s1bScroll of Bull`s Strength (CL3)150 g1
yBoots, High5 s11bScroll of Burning Hands (CL3)75 g1
yBreeches/Pants, Woolen5 s11bScroll of Identify (CL1)125 g1
yCandle (6)6 c1!Wand of Color Spray (CL1) (Charges: 9)135 g1
yCase, map or scroll1 g1°Crossbow, light35 g14
yCoin: cp (11)11 c1(0.2)°Dagger, Masterwork302 g11
yCoin: gp (217)217 g1(4.3)°Quarterstaff0 g14
yCoin: sp (8)8 s1(0.2)¬Bracers of Armor +39,000 g11
yFlask3 c1¬Goggles of Night12,000 g1
yFlint and steel1 g1
yInk (vial)8 g1
yInkpen1 s1
yLantern, hooded7 g12
yMirror, small steel10 g1
yOil (pint) (2)2 s12
yPaper (sheet) (20)80 s1
yPouch, belt1 g1
yRations, trail (per day) (7)0 p17
yRobe, Cotton/Linen1 g12
yWaterskin (full)1 g14

Carried Weight

34 lbs

1-30

31-60

61-90

90

180

450

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92).

Craft Wand — You can create wands, which cast spells. (PH92).

Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH97).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).


Protective Items

Bonuses
Provided

Lbs

Goggles of Night

These goggles grant darkvision 60` to the wearer (DMG258).

Bracers of Armor +3

Armor +3

1

This item adds a +3 armor bonus to the wearer`s AC (DMG250).




Class Features

Wizard

Bonus Feat

Proficiency: Wizard Weapons

Scribe Scroll

Spellbooks

Spells

Summon Familiar


Languages

Abyssal, Celestial, Common, Infernal


Coins

New Coins
Gained in Play

11 cp 
8 sp  
217 gp  
0 pp  
218 gp Total gp equivilent (approximate)


WIZARD SPELLS
Specialized: Evocation
Prohibited: Illusion, Necromancy

LEVELS0123456789
Known:0842
Per Day:4+14+13+12+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S14
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
2
Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
+1
Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
1
Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S14
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F14
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F14
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).
1
Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Touch of Fatigue
V,S,M14
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
+1
Burning Hands
V,S15
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Charm Person
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Detect Secret Doors
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect secret doors, compartments, caches, and so forth (PH220)

Enlarge Person
V,S,M15
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Causes instant growth of a humanoid creature, increasing it`s size category to the next larger one (PH226)
3
Identify
V,S,M/DF15
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Jump
V,S,M15
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Mage Armor
V,S,F15
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).
1
Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Shield
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278).

Shocking Grasp
V,S15
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Touch delivers 1d6/level electricity (Max 5d6) (PH279).

Sleep
V,S,M15
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Enchantment / Put up to 4 HD of creatures into comatose slumber (PH280).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Bull`s Strength
V,S,M/DF16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Flaming Sphere
V,S,M/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Fox`s Cunning
V,S,M/DF16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes smarter. +4 enhancement bonus to Intelligence (PH233).
1+1
Scorching Ray
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)

See Invisibility
V,S,M16
-
1 Action
Personal
10 minutes/level (D)
None

School of Divination / Reveals invisible creatures or objects (PH275).
1
Tasha`s Hideous Laughter
V,S,M16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / Subject can take no actions while laughing, but is not considered helpless (PH292).

Web
V,S,M16
No
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
Special; See text

School of Conjuration / Fills 20-ft. radius spread with sticky spider webs (PH301).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Fireball
V,S,M17
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)
1+1
Lightning Bolt
V,S,M17
Yes
1 Action
120 ft.
Instantaneous
Reflex Half

School of Evocation / Electricity deals 1d6 damage/level (Max 10d6) (PH248).